Track 7. Technology-Enhanced Science, Technology, Engineering and Math Education (TeSTEM)

Track Program Chairs

Rita Kuo

New Mexico Institute of Mining and Technology, USA
(CO-ORDINATOR)

Mina Johnson-Glenberg

Arizona State University and Embodied Games, LLC, USA

Margus Pedaste

University of Tartu, Estonia

Track description and topics of interest

This track aims at presenting findings and discussing trends on the exploitation of online learning resources, such as online labs, learning applications and guidance tools in STEM education. Furthermore, it aims to tackle issues to ubiquitous and mobile access to online labs, contextual learning analytics and privacy issues, supporting communities as well as evaluation methods. Reports on evaluation results and lessons learned from real-world applications of online labs and STEM apps are encouraged. Finally, this track also considers issues related to the design, development and user evaluation of online labs and STEM apps (e.g. using participatory design or user-centered design).

 

Topics:

  • Adaptive, Personalized and Context-aware Technology-Enhanced STEM education
  • Design, implementation, and experiments with online laboratories for STEM education
  • Social computing to support collaborative STEM education
  • Agile development support for information systems in STEM education
  • Wireless, Mobile, Ubiquitous and Pervasive Technologies for STEM education
  • Participatory Design, Interaction Design and HCI in Technology-Enhanced STEM education
  • Recommender systems and knowledge exchange platforms for finding and disseminating learning resources and expertise for STEM education
  • Privacy in STEM platforms for kids
  • Learning analytics for STEM education
  • Teacher training and engagement in STEM education
  • VR, AR and simulation technology for STEM education
Accept Cookies